It is just past dusk, and the wind is brisk and full of that sea smell. Weeds are doing that playful windy weed thing. Gravel crunches beneath; planes roar overhead; magical and mystical echoes are all around.
Though autumn has decidedly arrived in New England this week, my thoughts turn to August and a warm evening visit to Spectacle Island in Boston Harbor. This was not so long ago, but it begins to feel like a distinctly different era – this was an experience defined by the disposition of summer.
Boston’s ICA sponsored a series of installations on the Boston Harbor Islands this past summer, and offered a boat tour of the three sites on a series of weekend evenings. The experience of boating out into the harbor, speedily bouncing and splashing into the bright summer evening, was unique in and of itself. The first two islands were home to military ruins and a fort, but the artwork was underwhelming compared to the experience. None compared to the third island we visited, where we explored Teri Rueb’s project, Core Sample.
![Core Sample [image from terirueb.net] Core Sample [image from terirueb.net]](http://www.terirueb.net/island_final/images/road.jpg)
The history of the first two islands was worn pretty plainly on their sleeves; the civil war-era Fort Warren of Georges Island was particularly exciting to walk along, and duck into, wielding an imaginary sniper rifle. I imagined myself a version of Davy Crocket, or in one of my cousin’s WWII shooter games on his computer. Ultimately it was my amazement at the fort structure, and not the structure built by a design team within it, that became memorable.
Spectacle Island was different. What seemed like a charming little island-turned-park reveals itself to be home to fascinating layers of history, none of which are readily available to the naked eye. This is what Rueb’s work ends up being very much about. Spectacle was used for hunting and fishing by Native Americans for hundreds of years. Between fishing site and its use as a modern garbage dump for the citizens of twentieth-century Boston (and just another component of the horrendously polluted Boston Harbor), it was home to a quarantine hospital, a gambling resort (complete with illegal brothel), and a horse-rendering plant.
Spectacle was originally named for its shape – two mounds lifting up over the water’s surface like the unblinking lenses of spectacles – and its view of the Boston skyline has been written up by CNN (who probably hasn’t been the first to name it one of Boston’s “best-kept secrets”). After its many lives and services to the citizens of Boston, Spectacle now sits idyllically in the harbor, underneath the planes launching themselves from (and settling back down into) nearby Logan Airport. It has been reshaped and covered with landfill from the Big Dig; this process, and its part of Spectacle’s long history, are detailed on the Mass Turnpike Authority website.
We arrived at Spectacle and were presented with headphones attached to a GPS unit. When I put mine on I didn’t hear anything at first. We had only about half an hour to wander up to the top of the winding paths and back. Dusk had pretty firmly begun to settle, but Boston was still aglow on the horizon with pinks and oranges and so on. We started to crunch up the pathway, and sounds emerged from the earpieces. I won’t do the experience much justice trying to recall what happened when, and what the sounds were like. But it was surreal to step through space and feel the soundtrack changing with me. An airplane would shuttle through the earphones and I’d look up sure enough to see the sound reflected by life, an airplane passing nearby. And sometimes I’d look up and be so surprised not to see one; it was just in the art.
![Core Sample [image by awm] Core Sample.](http://www.goodeyemeriwether.com/today/wp-content/uploads/2007/09/core_1.jpg)
I tried to take photographs of the island, of the experience, or at least of my beloved city shining across the water. There was something rather perfect about my inability to get anything other than a set of blurry colors from it all – this wasn’t something to be accurately captured through documentation.
![Core Sample [image by awm] Core Sample.](http://www.goodeyemeriwether.com/today/wp-content/uploads/2007/09/core_3.jpg)
At the top of the trail was a gazebo, and here one would hear a recorded conversation of a man and a woman reminiscing on their experiences on Spectacle Island earlier in life. It is very conversational, and at times unclear what exactly they are talking about. Something about sinking a boat, at some point? The point was that these were the sounds of recollection and connection, the culmination of people coming together. It was difficult to concentrate on the content of the warm chatter, with Boston sitting under the dark blue sky to my left, just over there, and grasses waving about my feet, in the wind, like seaweed.

What does it mean to map an artwork? Here, the map becomes the only thing on paper about Core Sample. It refers to the winding experience, but only as a companion to the real life set of footsteps and global positioning data.
The notion I can’t get out of my head is how much it was like being in a three-dimentional computer game. Whether it’s Scarab of Ra from my childhood or that game Myst that my cousin and I tried but couldn’t ever quite get into, there’s something very cool, very unsettling and wonderful, about that liminal state of real and unreal – exploration with a soundtrack, unusual thumps, an island you have never seen before…. You are on a strange island. You found a gazebo. You hear an airplane. What do you want to do?